Sunday, February 27, 2011

Guild Achieves

It's been a long while since my last post, and I have a perfectly good excuse for all of you that feel let down by my long absence... Guild Achievements.

Guild Achieves started in Cata, and they are a great reason for us to come together and do stuff. Recently we have been working on the professions achieves, 1k flasks, 100k herbs, and 100k ore. The flask one kinda goes hand-in-hand with the herb one, so I can't claim a crazy amount of extra effort there. Thankfully, it's 100k herbs total and not 100k herb nodes because that would be approx 3-4 times more farming, and take my word for it, it was already a crazy amount of herbing. Same goes for ore, and the miners definitely put in their work racking those up.

So now that we're done with those we move onto the harder ones, skinned animals, disenchanted items, crafted items, glyphs, gems, and 3000 flasks. Some of which are just stupid time investments, I mean seriously, how long is it going to take to kill and skin 250k animals? Some of these are crazy monetary investments, crafted items probably the worst of these. Easiest of the set is the 3k flasks, we are already well on our way to that one, the rest are going to take time.

Some of the guildies are working on the GAchieves for the old world raids and dungeons, there's a full set of Vanilla, BC, LK, and Cata raid and dungeon achieves to be completed in guild (3/5) groups. These are less of a total time investment but more of a logistics nightmare, as you have to get the groups together, but on a good night they can knock out several of these in a row.

Plenty more guild achieves to be done outside of these categories too, PvP guild group achieves (which unfortunately are going to be extra hard for us, since we are not a PvP guild and don't have a ton of people who even like to PvP), and the Reputation and Quest categories, also some General achieves. Rep is going to be pretty easy, as more toons become Honored with the guild, they will add up nicely. Quests will add up fast too, we have alot of mid level toons and max level toons in guild, so the regular and daily quests will get up there over time. The General achieves are kinda cool too, they will also add up over time, gold looted and gold spent and the like. The hard ones are going to be the Classy achieves. They require us to have one, max level, honored, class of each race. Going through our guild roster it appears we have hardly any Dwarves... go figure. So we will have to get to leveling some of that.

So we have alot to keep us busy, guild achieves definitely gave us a nice reason to dedicate time to working as a team, bringing us together and whatnot. It feels better than ever to be a part of a big, stable guild, knowing that we are going to level as a guild and achieve as a guild for long time to come. Good good times.